נקודות זכות באוניברסיטה העברית:
3
תואר:
בוגר
היחידה האקדמית שאחראית על הקורס:
אינטרנט וחברה
סמסטר:
סמסטר א'
שפת ההוראה:
עברית
קמפוס:
הר הצופים
מורה אחראי על הקורס (רכז):
ד״ר אמנון דקל
שעות קבלה של רכז הקורס:
יום ג 15:00-16:00
מורי הקורס:
ד"ר אמנון דקל מר ארז רזניקוב
תאור כללי של הקורס:
We live in an age of Machines. Some are physical and interact with us via buttons, steering wheels and pedals, while others are made of abstract logical algorithms that interact with us via sensor based input devices such as touch screens and keyboards, and physical output devices like screens and speakers. In both cases these machines can make our lives better, or, if badly designed, can result in anything from annoyance to physical injury and even death for their users. In this course we will learn about, discuss and practice the process of defining and creating systems that needs to interact with humans. We will explore some HCI history, the current state of the art, and look into how upcoming technologies might change the way we interact with our computers. In the practical sphere students will learn how to design an interactive system, prototype it, test it and finally develop a working prototype that can be presented and tested.
מטרות הקורס:
To introduce the fundamental concepts in HCI
To introduce enabling technologies in HCI.
To give students the ability to plan and design an interactive system
To give students the ability to test a system interaction flow using paper prototyping
To enable students to develop a interactive prototype of a system that they have planned, designed and tested.
תוצרי למידה : בסיומו של קורס זה, סטודנטים יהיו מסוגלים:
By the end of the course, students should be able to:
Understand key concepts in Human Computer Interaction
Understand the different HCI enabling technologies and the differences between them
Understand the differences between the main interactive computing platforms today and how they affect the design of the interface for them
Understand the user centered approach to interactive product design.
Understand how to plan and design a simple interactive interface for a computer based system
Understand and be able to design and develop a prototype of a computer based system
Understand and be able to run a usability testing session using prototypes.
Understand the results of usability tests and be able to use the results from the tests in order to improve the usability of their applications.
דרישות נוכחות (%):
10%
שיטת ההוראה בקורס:
Lectures, Workshops
רשימת נושאים / תכנית הלימודים בקורס:
PAST:
A very short history of Human Machine Interaction
A short history of Human Computer Interaction
PRESENT:
What is a Human?
What is a Computer?
What is Interaction?
What is an Interactive System?
Enabling Technologies (WIMP, Perceptual Computing, Physical Computing, AI)
What is a “good” interactive system?
Differences between interactive systems (Phones, Personal Computers, TV’s, Cars, Smart Speakers, wearables, VR, AR/MR, etc) - i.e. a one stop solution does not exist
How do we plan and design an interactive computer service?
How do we test an interactive system?
What about the experience of using an interactive system?
The development process
FUTURE
Neuro-Computing and Brain Machine Interaction
Cool technologies around the corner
חומר חובה לקריאה:
Ideo Design Kit [ https://www.ideo.com/post/design-kit ]
Moggridge, B. ( 2006 ). Designing Interactions. [ http://www.designinginteractions.com/chapters ]
חומר לקריאה נוספת:
הערכת הקורס - הרכב הציון הסופי :
מבחן מסכם בכתב/בחינה בעל פה 0 %
הרצאה40 %
השתתפות 10 %
הגשת עבודה 30 %
הגשת תרגילים 10 %
הגשת דו"חות 0 %
פרויקט מחקר 0 %
בחנים 0 %
אחר 10 %
Peer Critique
מידע נוסף / הערות:
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